﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "NewSpellData", menuName = "Game/Spell Data")]
public class SpellData : ScriptableObject
{
    
    public string spellName;

    [Header("Game Play")]
    public List<string> behaviors;

    [Header("UI")]
    public Sprite image;
    [TextArea]
    public string description;
}
